Showing posts with label New Mobile. Show all posts

Monday, July 29, 2013

Google Nexus 4 and Nexus 10 Performance Preview

Google Nexus 4 and Nexus 10 Performance Preview

by susan rijal on November 2, 2012 11:00 AM EST











For those who aren't familiar with it, the Nexus 4 features Qualcomm's Snapdragon S4 Pro SoC - a quad-core 28nm Krait CPU with Qualcomm's next-generation Adreno 320 GPU. The combination proved quite formidable in the MDP/T we tested, as well as LG's recently announced Optimus G. The SoC drives a 4.7-inch 1280 x 768 IPS display and is paired with 2GB of LPDDR2 memory. The Nexus 4 ships unlocked with 8GB of NAND for $299 without a contract ($349 for the 16GB version). Pair that with DC-HSPA+ support and you get an absolute killer smartphone for use on T-Mobile: no contracts, very low monthly fees, and compelling cellular performance:
Brian will talk more about the combination in his full review, but rest assured that the lack of LTE is workable depending on T-Mobile coverage where you live/travel to.
The Nexus 10 also boasts a brand new SoC: Samsung's Exynos 5 Dual. The Exynos 5 Dual features two ARM Cortex A15 cores running at 1.7GHz as well as ARM's own Mali-T604 GPU. This happens to be the exact same platform used in the new Chromebook, just running Android. The Nexus 10 features a 10.1-inch 2560 x 1600 display, giving it the same resolution as the 13-inch MacBook Pro with Retina Display - but in an even smaller form factor. Google is also aggressive on Nexus 10 pricing: the 16GB WiFi-only tablet sells for $399, with the 32GB version going for $499.
Both Nexus devices run Android 4.2 and are guaranteed to be the first devices to be updated to upcoming Android revisions for the foreseeable future (it's the power of Nexus).
We haven't had a ton of time to test the devices and put this together so you're going to see combined performance charts throughout the rest of this article.

CPU Performance

The big story when it comes to CPU performance is a look at how the Cortex A15s perform under Android. Unfortunately we're still left with mostly browser based benchmarks to measure CPU performance, which actually highlights a major issue in our testing: Android V8 optimization doesn't seem to be anywhere near as good as it is under Chrome OS or Windows. As a result, all of the Nexus 10 performance scores end upslower than the new Chromebook - despite using the same SoC and running Chrome on both platforms. It's also possible that the Exynos 5 Dual in the Chromebook is allowed to burn a bit more power, translating to better performance, but either way the solution here in the Nexus 10 doesn't look as good across the board.
SunSpider Javascript Benchmark 0.9.1 - Stock Browser
SunSpider performance is good, but not significantly better than Qualcomm's Krait based Snapdragon S4. Both the iPhone 5 and RAZR i are able to outperform the Nexus 10. The S4 Pro based Nexus 4 tends to be in line with other S4 based devices - SunSpider doesn't really give much credit to the extra 2 cores.
BrowserMark
BrowserMark puts the Nexus 10 behind many platforms that should be faster, I'm even wondering here if there's some hard partitioning of memory bandwidth between the CPU and GPU to drive the 2560 x 1600 display that's simply choking the CPU here.
The Nexus 4 does ok, but again there seem to be some V8 optimization issues at work here under Android 4.2. At 1.5GHz it should deliver at least the performance of the dual-core Snapdragon S4 solutions.
Google Octane Benchmark v1
Octane is the first test where the Cortex A15s are really able to flex their muscle - the Exynos 5 Dual based Nexus 10 manages to outperform the RAZR i by 34%, and compared to the A6/Swift based iPhone 5 the advantage grows to 64%.
The Nexus 4 performs about in line with other Snapdragon S4 based devices, although once again the extra 2 cores don't seem to be doing much for it here at all.
Mozilla Kraken Benchmark
Kraken also paints the Cortex A15 based Nexus 10 in a good light: there's a 30% advantage over the RAZR i and a 76% advantage over the iPhone 5. These numbers will shrink a bit compared to other tablets, but not by much. The Nexus 4, once again, ends up performing similarly to dual-core Snapdragon S4 based devices.
Overall, the Nexus 10 results show us some real promise for what we can expect from ARM Cortex A15 based SoCs. The potential upside to this new architecture is huge.

 

Read More

iPad mini Review


iPad mini Review

by susan rijal


We’ve been hearing whispers of a 7” Apple-built tablet since even before the original iPad was shown off in January 2010. By late 2011, the speculative consensus seemed to center around a 7.85” iPad targeted at the then-new Kindle Fire, with a 1024x768 resolution that would give it the same pixel density as the iPhone 3GS and a resolution that matched the regular 9.7” iPad. We’ve basically been hearing about this new device every two weeks since then. Apple’s “veil of secrecy” is almost entirely gone at this point, something that is getting more obvious with every new product launch and a fact I think is worth mentioning because we’ve essentially known what the iPad mini was going to be, design and component-wise, since late summer.
The result is a healthy blend of parts-bin engineering, a device that shares features and components with many other iOS devices. The design language is nearly identical to that of the fifth generation iPod touch, as is the SoC (the 32nm shrink of A5, also shared with the iPad 2,4) and camera - a 5MP sensor with Apple’s five-element, f/2.4 optical system. With the same aspect ratio and screen resolution as the iPad 2, the iOS software stack is pretty straightforward too.
The Retina display technology is one that very prominently didn’t trickle down to the iPad mini; with seemingly the entire rest of Apple’s mobile lineup going Retina, from the iPod touch all the way up to the 15” MacBook Pro, the lack of a super-high resolution panel is noteworthy. We’re left with a 7.85” IPS panel (rounded to 7.9” in Apple’s marketing material) that runs a 1024x768 resolution and a pixel density of 163. That’s the same as the first generation iPhone (as the 3G/3GS), which was cutting edge back in 2007, and half that of the iPhone 4/4S/5. I’ll talk more about the display later on, but it’s safe to say that the Retina display is the single biggest omission from the iPad mini feature list.
iPad Specification Comparison
Apple iPad miniApple iPad 4Apple iPad 3Apple iPad 2Apple iPad
Dimensions200 x 134.7 x 7.2mm241.2 x 185.7 x 9.4mm241.2 x 185.7 x 9.4mm241.2 x 185.7 x 8.8mm243.0 x 190.0 x 13.4mm
Display7.85-inch 1024 x 768 IPS9.7-inch 2048 x 1536 IPS9.7-inch 2048 x 1536 IPS9.7-inch 1024 x 768 IPS9.7-inch 1024 x 768 IPS
Weight308g (WiFi)652g (WiFi)652g (WiFi)601g (WiFi)680g (WiFi)
Processor1GHz Apple A5 (2 x Cortex A9, PowerVR SGX543MP2)
Apple A6X (2 x Swift, PowerVR SGX 554MP4)
Apple A5X (2 x Cortex A9, PowerVR SGX 543MP4)
1GHz Apple A5 (2 x Cortex A9, PowerVR SGX543MP2)1GHz Apple A4 (1 x Cortex A8, PowerVR SGX 535)
ConnectivityWiFi , Optional 4G LTEWiFi , Optional 4G LTEWiFi , Optional 4G LTEWiFi , Optional 3GWiFi , Optional 3G
Memory512MB1GB1GB512MB256MB
Storage16GB—64GB16GB—64GB16GB—64GB16GB—64GB16GB—64GB
Battery16.3Wh42.5Wh42.5Wh25Wh25Wh
Starting Price$329$499-$399-
Unlike previous releases of the 9.7” iPad, which have all come with new SoCs or otherwise significant internal upgrades, there’s not much in the way of silicon-level innovation. Each iPad has come with a new SoC, with A4, A5, A5R2, A5X, and A6X all showing up first in the various iPads, and the only major Apple SoC release in that time to not ship first in an iPad was A6, which of course came alongside the iPhone 5 two months ago. The iPad mini, on the other hand, is on paper basically just an iPad 2,4 in miniature form, plus better cameras, optional LTE, and new industrial design.
The mini is available with the same color schemes as the iPhone 5, with the black or white bezels being joined by slate and silver anodized aluminum chassis, respectively. NAND options are the usual 16/32/64GB, with LTE-enabled models available through AT&T, Verizon, and Sprint. Pricing starts off at $329, with NAND going for $100 per step and $130 for LTE, as on the other iPads. This is a major point of contention with the mini, because the most obvious rivals in the Android world, the Nexus 7 and Kindle Fire HD 7”, start at $199 and charge less for NAND upgrades. A 32GB Nexus 7 will run you $249, same with the 32GB Kindle Fire HD, while a 32GB iPad mini goes for the rather princely sum of $429. You could buy two 16GB Nexus 7s and a bundle of paid apps for the same as a 32GB mini.
But here’s the thing - I don’t consider the iPad mini a competitor to the Nexus 7. The Nexus 7, to me, is what I buy if I’m in the market for a $199 tablet or I want a 7” Android device. It’s a completely different experience than the iPad mini. In my mind, the closest competitors for the iPad mini are, in order, the iPad 2, the Kindle Fire HD 8.9”, and the Nook Tablet HD+. The iPad 2 is obvious because these are the two lowest priced iOS tablets right now, and with similar underlying hardware, they’re actually pretty closely matched. I think the latter two are especially interesting comparisons to make, because all three exist in the ~$300 “small premium tablet” niche that has suddenly appeared.
Consider it like the Mini Cooper equivalent in the tablet world - a premium experience offered at a very attainable (if not particularly value-oriented) price point. Obviously, that game plan has worked very well for BMW in the automotive world, and certainly if any company could use it successfully in consumer electronics, it would be Apple. The business case for it almost writes itself, but does it result in a truly stand-out product or a half-hearted me-too attempt by Apple to grab a share of the budget tablet market? With relatively little in the way of new hardware to talk about, a lot of this review will center around the user experience, and that’s really what will determine how successful it is. Let’s start with the major differentiating factor brought by the iPad mini, the new form factor.
Read More

Samsung Galaxy S 4 Review

It’s no secret that Samsung enjoyed huge success with Galaxy S 3 (henceforth SGS3 and SGS4 for Galaxy S 4). In many markets, SGS3 was easily the Android handset to beat, even as faster and arguably better hardware became available during the life of its product cycle. Samsung nailed the branding, marketing, and consistency battles with its third generation of Galaxy smartphone, and now we’re a year later and facing down SGS4.
There's always that question about how you follow up something that was wildly successful with another product, and carry over what was good about the previous generation that made it successful. There's no denying that Samsung is in an interesting position here, facing opposition from players desperate to get more market share against the now well-established player that is Samsung. At the same time Galaxy S 4 is by very name an iterative product. 
Putting together an Android flagship is superficially a pretty easy thing to do, and the story of the Galaxy S 4 starts out much the same as any other Android flagship from this generation. There's a 1080p 5-inch display on top, the latest and greatest CMOS sensors for front and rear facing cameras (2MP and 13 MP respectively), a powerful Snapdragon 600 SoC (which is really APQ8064AB, but more on that later) with four Krait 300 CPUs running at up to 1.9 GHz and an Adreno 320 GPU at up to 450 MHz, 2GB of LPDDR3 RAM, microSD in addition to built in storage, and removable 9.88 watt-hour battery. On the connectivity side of things we get LTE connectivity in the appropriate markets courtesy of the ubiquitous MDM9x15 LTE/WCDMA/CDMA2000/GSM multimode baseband, WLAN and Bluetooth from the latest and greatest BCM4335 802.11ac/BT 4.0 LE combo chip, and NFC from Broadcom's BCM2079x chip. There's also a new generation of touch controller inside from Synaptics, and Audience's latest eS325 noise rejection and suppression voice processor for calls. Long story short, SGS4 is packed full of absolutely the latest and greatest everything on basically every axis possible. 
Samsung has done a good job of answering most of the questions we've had about the Galaxy S 4 prior to ever getting our hands on final hardware. From our earlier preview and experience with the device we got a good feel for the software customizations, as well as what hardware we should expect to see under the hood. Today, armed with final hardware and final software (Android 4.2.2 and TouchWiz atop it), we can try to fill in some of the remaining blanks. 
I like to start with aesthetics and hardware. There's no doubt that superficially the SGS4 shares almost all of its industrial design language with SGS3 and the Galaxy Note 2, which themselves are iterations of the design path that Samsung started down arguably with the T-Mobile SGS2 (SGH-T989) and AT&TSGS2 what feels like an eternity ago. At first the "inspired by nature" motif made sense with the rounded appearance on SGS3, with SGS4 it's obvious this is a refresh which capitalizes on everything that made the SGS3 popular. This is the iPhone school of thinking — you have an industrial design now that is borderline a trademark, it's selling well, and if you have something that's popular, why change it?
That's not to say there aren't changes, the SGS4 feels shockingly different in the hand than the SGS3. The SGS3 previously had a very tapered backside with a large radius of curvature. The SGS4's profile is now more squared off basically everywhere. The result is a handset that feels thicker because it is — at the points which previously were thinnest on the SGS3. 
Samsung continues its liberal use of its favorite thermoplastic with SGS4, but what's always intriguing to me is how much it tries to make its thermoplastic exteriors look like something else. The SGS3 undoubtedly tried to mimic a faux aluminum appearance, with SGS4 there's now a faux carbon fiber motif going throughout, with a diamond checkerboard pattern that prevails on the front and back. The edge lip is still a faux brushed chrome metal material which I thought we had moved past with SGS3. 

   
Much debate has been made around Samsung's continued use of plastic vs. metal in the industrial design of its smartphones and tablets. Unfortunately, the Galaxy S 4 isn't exempt from this debate. Samsung's public stance has always been that it optimizes its material choice to keep weight as low as possible. That's a noble way to take things, although the unmentioned benefit is that it obviously keeps costs low as well. The weight argument is an interesting one. If you compare the all-plastic Galaxy S 4 to the all-metal HTC One, there's a difference of 13 grams. Whether or not the weight difference is noticeable really depends on the user, but it's clear that cost reduction is just as big of a factor (if not more) in Samsung's affinity for plastic than simply saving weight. There's no getting around the fact that other OEMs are bringing increasingly sophisticated materials choices to bear with their designs, and this is an obvious weak point for SGS4.
What has improved dramatically with SGS4 are the buttons, which now are surprisingly awesome. There's a beveled edge around the outside, which makes them sharp and locatable with a finger instantly. I have to admit I always loathed the rounded glossy buttons on the SGS3 which blended into the equally glossy shiny plastic around it. Even the physical home button gets this treatment, and feels much more communicative and clicky. Also worry not, they're all still in the same places, with the power button about three fourths up the right side, volume rocker three fourths up the left side. Samsung's capacitive menu and back buttons are unchanged, Samsung still hasn't gotten around to reading Google's "Say goodbye to the menu button" post, which still is a hilarious read in the context of the release and review of what will probably be 2013's most popular smartphone, which still carries a menu button. Or maybe Google just can't enforce this particular decree? Either way, for SGS3 users upgrading to SGS4 all of the buttons and human input outputs will be familiar territory. 
Up top there's the earphone jack, secondary microphone port for noise cancelation and stereo audio in video recording, and an IR port. I can't emphasize enough how happy I am that we finally are getting IR back in devices. 
At bottom in the middle is microUSB, we're long past this being at the top or some other weird place. Next to that is the primary microphone. 
On the back the SGS4 starts to look a lot different from the SGS3. The flash is now below the camera module, and the camera port and black region is now correspondingly much larger, with a bit of a pronounced bump. There's no Sprint branding on this particular variant, just Samsung at the top and Galaxy S 4 (no IV, no Roman numerals, it's 4 this time) at the bottom. At bottom left is a cutout and small raised bump for the speakerphone. 
Samsung continues to differentiate its phones by including a removable back cover, and underneath it, removable battery, microSD expansion, and microSIM card tray. I'll admit that I instantly popped in my SanDisk Ultra microSDXC UHS-1 64 GB card when I got the SGS4 just because I can.
The reality is that inclusion of even these basic features overrides any industrial design tradeoffs for many shoppers, so it's probably something which will continue to be a dominant feature on Samsung flagship handsets. Along with that obviously comes the ability to run an extended battery with a different, accordingly larger battery cover.
That brings me to the S View Cover, which is perhaps one of the cooler new additions on SGS4. This is an improvement on the flip cover which debuted with SGS3. What's different is that now the cover both unlocks the phone when opened and no lock screen password or code is set, and also there's a small window up top which includes information like notifications, the clock, status bar, and call screening information. It's an awesome feature and one of those things that only Samsung can do with SAMOLED. 
When it comes to software, I'm grateful that Samsung is running Android 4.2.2 on the SGS4, even if the next version of Android is just around the corner.
 
The TouchWiz story is really a short one — it's still there, and it's fundamentally unchanged, there's just more of it. The launcher, widget panels and home screens are all the same as they were in previous iterations. Messaging looks superficially different, and SwiftKey now seems to power some parts of the stock keyboard's correction engine, even if the stock Samsung keyboard for me still is difficult to use with its very conservative autocorrection settings. 
 
What gets a big change on SGS4 is the notification panel, which builds on the stock 4.2.x feature with a ton more toggles (19 of them). It's almost overwhelming at first, of course you can still get to these by scrolling the top settings pane left and right just like in the previous version. These are also customizable. 
 
Also present are Air View which works with the new generation of Synaptics touchpad to detect a finger hovering over some part of the display. Basically all of the first party Samsung applications have some sort of Air View functionality, exposing either additional information, a preview, or zooming (in the browser) content when you hover your finger over a region for an extended period of time. I find it difficult to hover my finger over the screen without touching it, but in the gallery and sock browser it is admittedly sometimes useful. Smart pause and Smart scroll also are new features which build on the eye and head tracking features built into the hardware and exposed previously as Smart stay. I found that Smart scroll does work in the browser surprisingly well for scrolling content, you have to look pretty fiercely at the bottom or top regions, but it works. Smart pause works, but I sometimes had issues with it pausing while I was still looking at video, either in YouTube or the gallery. Of course both of these rely on the front facing camera and need your face to be well exposed. 
I think credit is due to Samsung for at least trying to convey a useful software and feature side of the story for the hardware – after all, if it's there, you need to demonstrate it. 
 
I also like that the multi window functionality carries over to SGS4. My use case frequently involves looking at twitter and the web side by side, which is perfect with the official Twitter client and Chrome, or Falcon Pro and Chrome. I wish my IM client of choice (imo.im) worked with this feature so I could have chat side by side with another application, that would really sell me on TouchWiz delivering something which functionally changes my use patterns above other variants. 
I should say that despite our limited time with the device, Samsung took a step in the right direction by giving us a week with the Galaxy S 4. I still believe that flagship devices need about a month of real use for a complete evaluation, but at least we had more than a couple of days with the Galaxy S 4. There's still a lot more we want to do on SGS4 and even though this is our review there's still more that needs to be fleshed out. For now, think of it as a part one of sorts. There's also the Exynos 5 variant of the SGS4, which is the device both Anand and myself are really interested in. 
Now for the bad news. According to Samsung PR, in an effort to get us a device as soon as possible an unusual sacrifice had to be made: our Galaxy S 4 review sample operates exclusively on the Sprint network. AT&T, T-Mobile and Verizon review units would soon follow (apparently there were a handful of T-Mobile review units set aside for specific sites at the behest of T-Mobile), but for now all we've got to review is the Sprint Galaxy S 4. Like the 3rd generation model that preceeds it, the Galaxy S 4 ships with identical specifications across all US mobile operators - so the hardware here should be identical to what you'd get on AT&T or any of the other operators. The downside is that it's near impossible to use the Galaxy S 4 as a stand-in for any other device in our normal day to day usage thanks to just how bad Sprint's cellular performance is on 3G/EVDO, especially in my market:

  
Obviously in areas where Sprint has LTE deployed the situation should be better, but as we found in our early testing of Sprint's LTE network that is not necessarily the case - not to mention the bigger issue being that Sprint LTE just isn't widely available at this point. None of this really matters to the Galaxy S 4 as a device, but it does prevent us from investigating a lot of the things we normally would in the process of reviewing a flagship smartphone, to say nothing of impacting the ability to offer our thoughts about using it as a real daily driver.

 

Read More